Typical Pac-Person

Description:

Agility d6 Smarts d6 Strength d6 Vigor d6 Spirit d6 Stealth d4 Notice d6

Pace 6 Parry 2 Toughness 5

Notes: Vulnerable to attacks by Ghost Monsters unless the Pac-Person finds a Power Pellet (Use a Smarts roll with a -2 penalty).

If the Pac-Person finds a Power Pellet and eats it, he or she gains the following stats:

Agility d10 Smarts d8 Strength d12 Vigor d12 Spirit d12+1 Fighting d10 Stealth d6 Notice d8

Pace 10 Parry 7 Toughness 8

The effects of a Power Pellet lasts 10 minutes

A Pac-Person has a Chomp Attack which can only be used against Ghost Monsters while the Pac-Person is under the effects of a Power Pellet, with the Fighting skill used in Chomp Attacks against Ghost Monsters

A typical Pac-Person can find 1d4 Pac Militia Members as Allies on a Notice roll made with a minus 3 penalty.

Bio:

Typical Pac-Person

Savage Worlds Pac-Man Newmarduk