Ghost Monster Leader (Wild Card)

Description:

A Ghost Monster Leader is tougher than the typical Ghost Monster and has the following stats:

Agility d12 Smarts d8 Strength d10 Vigor d12 Spirit d12 Fighting d10 Stealth d10 Notice d10 Intimidation d12

Pace 10 Parry 7 Toughness 8

Notes: a Ghost Monster Leader’s Chomp Attack uses the Fighting skill and will kill any Pac-Person regardless of a Shaken result, any number of Wounds, or inflicting an Incapacitated status on the Pac-Person if the Fighting roll is sucessful unless the Pac-Person is under the effects of a Power Pellet. Against a Pac-Person under the influence of a Power Pellet, a Ghost Monster Leader’s Chomp Attack will only inflict a Shaken result.

When a Ghost Monster Leader is the victim of a Chomp Attack by a Pac-Person undr the influence of a Power Pellet, the Ghost Monster Leader is entitled to three Wounds (like any Wild Card) before being Incapacitated. If Incapacitated by a Chomp Attack, a Ghost Monster Leader (like a typical Ghost Monster) loses his or her ghost suit and becomes a pair of disembodied eyes with the following stats:

Agility d12 Smarts d8 Strength d10 Vigor d12 Spirit d12 Stealth d10 Notice d10

Pace 10 Parry 7 Toughness 8

A Ghost Monster Leader as a pair of disembodied eyes needs to only make a single Notice rolls with a +1 bonus to find a Ghost House in order to gain a new ghost suit and regain his or her normal stats.

A Ghost Monster Leader cannot use his or her Intimidation skill against a Pac-Person under the influence of a Power Pellet.

Bio:

Ghost Monster Leader (Wild Card)

Savage Worlds Pac-Man Newmarduk